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	<title>usabart.nl &#187; Uncategorized</title>
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	<link>http://blog.usabart.nl</link>
	<description>Bart in the USA</description>
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		<title>Update!</title>
		<link>http://blog.usabart.nl/2009/10/update-2/</link>
		<comments>http://blog.usabart.nl/2009/10/update-2/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 21:27:18 +0000</pubDate>
		<dc:creator>Bart Knijnenburg</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.usabart.nl/2009/10/update-2/</guid>
		<description><![CDATA[Okay, I have seriously neglected my blog since I came back from the US, which was like two years ago. My recent graduation has however sparked some interest in The Netherlands as well as overseas, so I&#8217;ll give a quick &#8230; <a href="http://blog.usabart.nl/2009/10/update-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Okay, I have seriously neglected my blog since I came back from the US, which was like two years ago.</p>
<p>My recent graduation has however sparked some interest in The Netherlands as well as overseas, so I&#8217;ll give a quick update. Please leave a comment if you wish to learn more. :-)</p>
<p>I recently finished my graduation project on a recommender system for energy saving measures that has an interface that adapts to the user&#8217;s decision making style. The most pronounced effect was found in terms of preference elicitation: I made two systems that let the users indicate their preferences in different ways: by specifying attribute weights vs. by evaluating examples. The example-based version turned out to be better for novices, the case-based version turned out to be better for experts.</p>
<p>This work was recently (today!) awarded with the Best Poster/Short Paper Award on the ACM conference on Recommender Systems 2009 (<a href="http://recsys.acm.org/">RecySys09</a>).<br />
In my grad project I further extended this work to an adaptive system that would predict the users&#8217; expertise based on clicking behavior, and adapt the interface on the fly.<br />
My full grad project is nominated for the <a href="http://www.gerritvanderveerprijs.nl">Gerrit van der Veer prijs</a>; the thesis award of the Dutch CHI chapter. The award session will be on November 12th in Delft. I invite everyone to be there!</p>
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		<title>CHI paper on the usability of intelligent agents</title>
		<link>http://blog.usabart.nl/2008/01/chi-paper-on-the-usability-of-intelligent-agents/</link>
		<comments>http://blog.usabart.nl/2008/01/chi-paper-on-the-usability-of-intelligent-agents/#comments</comments>
		<pubDate>Wed, 16 Jan 2008 10:00:31 +0000</pubDate>
		<dc:creator>Bart Knijnenburg</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.usabart.nl/index.php/2008/01/chi-paper-on-the-usability-of-intelligent-agents/</guid>
		<description><![CDATA[Last week, half a year of work accumulated in a 6 page paper. For my Research Project I&#8217;ve been working on the usability of intelligent agents. To give you a quick update: my main hypothesis is that there are very &#8230; <a href="http://blog.usabart.nl/2008/01/chi-paper-on-the-usability-of-intelligent-agents/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Last week, half a year of work accumulated in a 6 page paper. </p>
<p>For my Research Project I&#8217;ve been working on the usability of intelligent agents. To give you a quick update: my main hypothesis is that there are very capable intelligent agents as well as rather less capable ones, but that usability not only depends on system capabilities, but also on the appearance of the system. Specifically, a capable agent should look &#8220;intelligent&#8221; so that users immediately understand that they can use a rich interaction, approaching the richness of human-human interaction. Otherwise, users may underestimate the system capabilities, and not use its full functionality. A less capable agent, on the other hand, should not look too &#8220;intelligent&#8221;, because otherwise users may overestimate its capabilities, and wonder why such a smart-looking system doesn&#8217;t understand their commands.</p>
<p>HCI or HTI people will see that I&#8217;m drawing a parallel here with Norman&#8217;s idea of feedforward (the appearance) and feedback (the actual system response) helping to establish a use image (the inferred intelligence). The trick is that users will use a &#8220;human-like&#8221; use image, and therefore human-like cues can be used as feedforward. In fact, the more human-like the appearance of the system, the more intelligent the system is believed to be.</p>
<p>I used a trick to prove this hypothesis: I had some systems in which cues and actual system capabilities matched, and some in which they didn&#8217;t match. You&#8217;ll have to read my paper for detailed results. But one result was very clear: 22% of the participants that used a system with low capabilities and very human-like cues got so confused by the mismatch between feedforward and feedback that they simply quit the experiment after a few minutes!</p>
<p>As I said, I put all this in a 6 page paper, which I submitted to the CHI 2008 student research competition. I will wait putting the paper online until I hear more about that (but you can ask me for it on email if you&#8217;re interested). I&#8217;ll keep you updated!</p>
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		<title>Interaction Designer!</title>
		<link>http://blog.usabart.nl/2008/01/interaction-designer/</link>
		<comments>http://blog.usabart.nl/2008/01/interaction-designer/#comments</comments>
		<pubDate>Wed, 16 Jan 2008 09:49:55 +0000</pubDate>
		<dc:creator>Bart Knijnenburg</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.usabart.nl/index.php/2008/01/interaction-designer/</guid>
		<description><![CDATA[I have been too busy lately to update my blog. I was working on a paper for the CHI conference (will talk about that later), and finishing my classes for this semester. Besides that, I got a job! Last year, &#8230; <a href="http://blog.usabart.nl/2008/01/interaction-designer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I have been too busy lately to update my blog. I was working on a paper for the CHI conference (will talk about that later), and finishing my classes for this semester.</p>
<p>Besides that, I got a job! Last year, I worked on Aduna AutoFocus for the course <a href="/categories/SAUI">SAUI</a>. We made some improvements to the interactivity of the program. During my winter break in NL, I visited Aduna to show them our results. They were pretty enthusiastic about it, and so I asked them to let me know if they had any part-time job opportunities.</p>
<p>About a year later, I&#8217;m working on AutoFocus as an Interaction Designer for one day a week! I&#8217;m doing the standard procedures (Heuristic Evaluation, Concept Validation, Paper Prototyping, Functional Prototyping) but then in a super-fast lightweight manner. I&#8217;m focusing on usability and usefulness, and in a few months (never talk about real deadlines when you&#8217;re in IT) my contributions should be visible in AutoFocus 5.0.</p>
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		<title>Choices, choices&#8230;</title>
		<link>http://blog.usabart.nl/2007/12/choices-choices/</link>
		<comments>http://blog.usabart.nl/2007/12/choices-choices/#comments</comments>
		<pubDate>Sat, 15 Dec 2007 23:09:45 +0000</pubDate>
		<dc:creator>Bart Knijnenburg</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.usabart.nl/index.php/2007/12/choices-choices/</guid>
		<description><![CDATA[As an interaction designer I sometimes wonder why software has so many choices, options and settings. Clearly, the programmers were pretty good: they realized that not everyone is like them, and that people have their personal preferences. So, they make &#8230; <a href="http://blog.usabart.nl/2007/12/choices-choices/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>As an interaction designer I sometimes wonder why software has so many choices, options and settings. Clearly, the programmers were pretty good: they realized that not everyone is like them, and that people have their personal preferences. So, they make sure you can customize the heck out of their software&#8230; Problem solved.</p>
<p>Not true. People hate too many choices. Sheena Iyengar and Mark Lepper have shown that after a certain number of options, adding more options actually makes our decision harder, and makes us feel less happy about our final choice. Having the choice of three types of peanut butter good, compared to only having a single option. Having 25 types is useless, stupid and annoying. If you don&#8217;t think I&#8217;m convincing, please watch <a href="http://www.ted.com/index.php/talks/view/id/93">Barry Schwartz&#8217;s TED lecture</a>. It&#8217;s as hilariously entertaining as it is alarmingly true.</p>
<p>The same holds for computers. I don&#8217;t know the best download speed limit for my torrent client. I don&#8217;t know the best color scheme for my calendar. I don&#8217;t know what widgets I want in my Google toolbar. Good software would know what&#8217;s best for me without asking. The same holds for computer systems. Do I want a dual-core or quad-core processor? What kind of video-card? What size of hard drive? DVD, blueray or just a cd-rom? Apple is smart: they just offer some standard systems that are good; only the geeks need customize. My harsh prediction: a significant part of Macintosh-buyers choose Apple just because that way they don&#8217;t have to compare hundreds and hundreds of computer systems.</p>
<p>There&#8217;s a reason why the geeks &#8211; those that make the software and the PCs &#8211; want so many options. It&#8217;s because they are the experts. They know what their best option is. They reason that the more options you have, the higher the chance that you find what&#8217;s right for you. But people don&#8217;t know what&#8217;s best for them. They have to figure it out on the spot. And that is exactly what makes too many options a pain, according to Alexander Chernev&#8217;s studies.</p>
<p>To take the point home, I made you one game. You&#8217;ll find it <a href="http://www.student.tue.nl/h/b.p.knijnenburg/cross.html">here</a>. Play it. You&#8217;ll like it. You&#8217;ll have to. There&#8217;s no alternative.</p>
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		<title>Don&#8217;t drink cheap energy drinks!</title>
		<link>http://blog.usabart.nl/2007/11/dont-drink-cheap-energy-drinks/</link>
		<comments>http://blog.usabart.nl/2007/11/dont-drink-cheap-energy-drinks/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 20:22:28 +0000</pubDate>
		<dc:creator>Bart Knijnenburg</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.usabart.nl/index.php/2007/11/dont-drink-cheap-energy-drinks/</guid>
		<description><![CDATA[Here&#8217;s one for you: Never drink cheap energy drinks. They will actually make you more tired! Shiv, Carmon and Ariely performed a study in which participants received either a SoBe ($1.89), a discounted SoBe ($0.89), or nothing at all before &#8230; <a href="http://blog.usabart.nl/2007/11/dont-drink-cheap-energy-drinks/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s one for you: Never drink cheap energy drinks. They will actually make you more tired!</p>
<p>Shiv, Carmon and Ariely performed a study in which participants received either a SoBe ($1.89), a discounted SoBe ($0.89), or nothing at all before making a puzzle test. The results? The regular SoBe did not increase performance with the puzzles. But the discounted SoBe actually <strong>reduced</strong> performance! The discount provided an actual negative placebo-effect!!</p>
<p>I myself am still drinking cheap energy drinks. Why? Because I know these results. Placebos lose their effect if you know about them. So go ahead and open another can of Golden Power :).</p>
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		<title>Being mad at your software is a compliment to the designer</title>
		<link>http://blog.usabart.nl/2007/09/being-mad-at-your-software-is-a-compliment-to-the-designer/</link>
		<comments>http://blog.usabart.nl/2007/09/being-mad-at-your-software-is-a-compliment-to-the-designer/#comments</comments>
		<pubDate>Sat, 08 Sep 2007 17:36:46 +0000</pubDate>
		<dc:creator>Bart Knijnenburg</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.usabart.nl/index.php/2007/09/being-mad-at-your-software-is-a-compliment-to-the-designer/</guid>
		<description><![CDATA[I&#8217;m currently working on a project about &#8220;human-like responses to computer systems&#8221;. Many interaction design specialists say that human-like software (that is, software that elicits and understands human-like behavior) is the most promising development in human-computer interaction. Although some people &#8230; <a href="http://blog.usabart.nl/2007/09/being-mad-at-your-software-is-a-compliment-to-the-designer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m currently working on a project about &#8220;human-like responses to computer systems&#8221;. Many interaction design specialists say that human-like software (that is, software that elicits and understands human-like behavior) is the most promising development in human-computer interaction. Although some people cleverly assert that human-like interfaces may be more incomprehensible than their &#8220;dumb&#8221; counterparts (Hofstadter in A Coffeehouse Conversation on the Turing Test), most designers agree that human-like interfaces are more learnable, since we as humans already know how to interact in the human way (as supposed to interacting with computers, which is something we invariably have to learn).</p>
<p>Now this is interesting: Shechtman &#038; Horowitz report that in a computerized cooperative task, when participants believe that they are dealing with a human instead of a computer (they are actually dealing with a computer in both conditions), they are more inclined to interact using hostile statements.</p>
<p>What does this mean? People are more aggressive to human-like interfaces. Therefore, if we believe that human-like interfaces are better, it seems that being mad at your software can be a sign of dealing with good software!</p>
<p>Sounds stupid? Well, I don&#8217;t know about you guys, but my most fruitful cooperative efforts were often clear, direct and open conversations&#8230; these sometimes have a hostile character, but that&#8217;s just the way it works.</p>
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		<title>Yay! Done! Going home!</title>
		<link>http://blog.usabart.nl/2007/08/yay-done-going-home/</link>
		<comments>http://blog.usabart.nl/2007/08/yay-done-going-home/#comments</comments>
		<pubDate>Sun, 19 Aug 2007 15:31:12 +0000</pubDate>
		<dc:creator>Bart Knijnenburg</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.usabart.nl/index.php/2007/08/yay-done-going-home/</guid>
		<description><![CDATA[One hour before I hop on the 28X to Pittsburgh Airport. At 7AM local time tomorrow I&#8217;ll be back in The Netherlands! Everything is done, I earned my Masters degree in Human Computer Interaction. Cheer! Cheer! Cheer! Okay, I&#8217;m gonna &#8230; <a href="http://blog.usabart.nl/2007/08/yay-done-going-home/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>One hour before I hop on the 28X to Pittsburgh Airport. At 7AM local time tomorrow I&#8217;ll be back in The Netherlands! Everything is done, I earned my Masters degree in Human Computer Interaction. Cheer! Cheer! Cheer!</p>
<p>Okay, I&#8217;m gonna miss everyone here in the States. I&#8217;m going to be crying all day.</p>
<p>Above all, I&#8217;m going to have to work my ass off again starting August 27th.</p>
<p>But it&#8217;s going to be fun.</p>
<p>Mixed feelings, but I guess it&#8217;s time for another change. I&#8217;m ready for it.</p>
<p>To my Dutch friends: See you soon!<br />
To my US friends: Come and visit!</p>
<p>Oh, and here is the thing we created for our Google-sponsored project that I&#8217;m so really proud of: <a href="/uploads/fiesta.swf" title="fiesta.swf" target="_blank">Fiesta!</a></p>
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		<title>PicturePal &#8211; having fun with friends</title>
		<link>http://blog.usabart.nl/2007/06/picturepal-having-fun-with-friends/</link>
		<comments>http://blog.usabart.nl/2007/06/picturepal-having-fun-with-friends/#comments</comments>
		<pubDate>Sun, 17 Jun 2007 01:32:04 +0000</pubDate>
		<dc:creator>Bart Knijnenburg</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.usabart.nl/index.php/2007/06/picturepal-having-fun-with-friends/</guid>
		<description><![CDATA[The course Interface and Interaction Design (IID) teaches how to design an entirely new experience that improves your life. The difficulty of this endeavor cannot be overstated. Most usability practices are based on improving products. The research approach (as taught &#8230; <a href="http://blog.usabart.nl/2007/06/picturepal-having-fun-with-friends/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The course Interface and Interaction Design (IID) teaches how to design an entirely new experience that improves your life. The difficulty of this endeavor cannot be overstated. Most usability practices are based on improving products. The research approach (as taught at the TU/e) is to make fundamental, measurable, and above all generalizable improvements to interactions that are fundamental to human behavior (for instance: how can we make menu-selection in windows-applications faster?). The usability practitioners&#8217; approach is to improve existing work practices (as taught at CMU in Methods) or even existing user interfaces (as taught in Programming Usable Interfaces). The interaction design approach is about something completely different. It is about finding undiscovered needs and desires.</p>
<p>It is incredibly difficult to design products using the interaction design approach. But when it works, you get powerful products, like the iPod. Products that are no obvious fix to an identifiable problem, but nevertheless create a very deep connection with the user, and consequently leave their mark on our society.</p>
<p>My first somewhat successful application of this approach would be the final project I did with Daniel and Sushmita for the IID course. The product is called PicturePal.</p>
<p>Our assignment was to explore the opportunities and design challenges around the idea of an intelligent agent working in a home. The goal was to improve the quality of people&#8217;s lives. First thing to do was to select an audience; we chose to help roommates live together.</p>
<p>We started off doing some exploratory research using directed storytelling. We asked people for their horror-stories concerning roommates and living together. Maybe we could help people with chores and cleaning? Answer: &#8220;You can&#8217;t make people clean!!&#8221; Maybe people are in need for house rules? Answer: &#8220;It&#8217;s not a marriage, so you have to bend a little.&#8221; How about bills and money? Isn&#8217;t that an issue? Answer: &#8220;Someone just buys stuff without being asked.&#8221; Well, how about people making noise? Answer: &#8220;There are no rules like no noise after midnight.&#8221; It seemed that people didn&#8217;t actually have any concrete troubles living together. Yes, there were issues sometimes, but people always found a way to deal with that. They were doing fine without any help, and they were actually very proud of that!</p>
<p>We therefore decided to explore the positive side of the design space. Our statement was to design something that makes you feel like you&#8221;re a good roommate. We explored about 70 concepts in this space, and picked the best twelve or so for a validation session. From the validation we found that people valued spending time with their roommates, sharing memories together, and being connected to the home at all times. We used these values to iterate on one of the concepts that got the most positive feedback, which resulted in PicturePal.</p>
<p>PicturePal is a digital photo frame with a built-in camera. It can be mounted on a wall, and &#8211; when turned on &#8211; take pictures around the room (different angles are possible if you use extra cameras) at regular intervals. This relieves you from having to bring your camera to every party and prevents being <em>just</em> to late to capture that crazy moment. The pictures can be shown in the frame itself, on a TV (in which case the frame serves as a remote), or on a cellphone (so you can always check what&#8217;s going on at your place).</p>
<p>The concept is tailored to roommates having lots of little ad-hoc parties and funny moments, but the product would also work for new parents, nursing homes, or clubs and bars (all in need for an importantly different marketing strategy).</p>
<p>The project got really good feedback from the class, and I submitted it to TNO&#8217;s &#8220;Not Invented Yet&#8221; contest (see below). In the first round, I ended second place! This means that I&#8217;m through to the finals that start early November. Everyone who voted for me in the first round: Thank you! And I hope I can count on you again in the finals!</p>
<p><object width="350" height="287"><param name="movie" value="http://www.tnoisjarig.nl/flash/flvPlayer.swf?sNaamFLV=http://www.tnoisjarig.nl/video/flv/niy_SENT0100_464b73ba24070.flv"></param><param name="wmode" value="transparent"><param name="allowScriptAccess" value="always"></param><embed src="http://www.tnoisjarig.nl/flash/flvPlayer.swf?sNaamFLV=http://www.tnoisjarig.nl/video/flv/niy_SENT0100_464b73ba24070.flv" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" width="350" height="287"></embed></object></p>
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		<title>Intelligent Tutoring Systems for Computer Software</title>
		<link>http://blog.usabart.nl/2007/06/intelligent-tutoring-systems-for-computer-software/</link>
		<comments>http://blog.usabart.nl/2007/06/intelligent-tutoring-systems-for-computer-software/#comments</comments>
		<pubDate>Sat, 02 Jun 2007 15:35:25 +0000</pubDate>
		<dc:creator>Bart Knijnenburg</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.usabart.nl/index.php/2007/06/intelligent-tutoring-systems-for-computer-software/</guid>
		<description><![CDATA[The text below is loosely based on a paper I wrote for the class Applications of Cognitive Science. Most readers of my blog know that I&#8217;m a techno-optimist. They also know that the biggest concern I have with most technological &#8230; <a href="http://blog.usabart.nl/2007/06/intelligent-tutoring-systems-for-computer-software/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The text below is loosely based on a <a href="/uploads/paper.pdf" title="paper.pdf" target="_blank">paper</a> I wrote for the class Applications of Cognitive Science.</p>
<p>Most readers of my blog know that I&#8217;m a techno-optimist. They also know that the biggest concern I have with most technological applications is that they are just very complicated. This is especially true for software. Some companies call their software &#8220;intelligent&#8221;&#8230; I think that is because they make us feel incredibly stupid.</p>
<p>Luckily, there are heroes called usability engineers that try to improve the interactions we have with our systems. They iteratively design and test the user interface, using various design techniques and usability evaluation methods. However, even with this approach, it is next-to-impossible to make user interfaces usable for everyone.</p>
<p>So what is this &#8220;usable systems problem&#8221; anyway? How come we can&#8217;t use our systems? As Norman points out, there are two gulfs between the user and the system: the gulf of execution and the gulf of evaluation. Users have some sort of goal, but in order to fulfill this goal they have to translate it to specific actions on the system. This gulf entails forming an intention, specifying an action and executing that action. After that, the system does something, hopefully. Now the evaluation-gulf comes into play: the user has to notice a change in the system, interpret this change, and evaluate whether this was the correct change with relation to the goal. People have trouble using systems because they have to constantly bridge these gulfs. The smaller the gulfs, the better the interface.</p>
<p>Why do these gulfs exist? Norman gives us the following conceptual answer: There are three conceptual models. First, there&#8217;s the <em>designer model</em>. This model represents the way the designer of the interface maps the functionality of the system to the designed interactions. A play button to start your Ipod. A forward button to skip a song. Then the system is built, and there&#8217;s the <em>system image</em>, which is basically a physical version of the designer model (the interface itself). After that, a user buys the system and starts using it. By using the system, the user creates a <em>use model</em>: from the appearance of the interface and their reflection on their interaction with the system, they derive their own model of how the system works. The gulfs appear when the user thinks that the system works differently than it actually does, in other words, when the use model doesn&#8217;t align with the system image. Designing a good user interface, therefore, is making the gulfs as small as possible, by making a system image that can be easily interpreted and translated to a correct use model.</p>
<p>People fail in using systems because they don&#8217;t understand the system image. What do you do when you don&#8217;t understand something? You take a class! I have been a computer tutor for many years, and I have seen many people struggling with computer software. As expected, the problems are extremely varied: what is almost insultingly easy for one person can be almost ungraspable for the other. When I probe on problematic situations, virtually all of the problems are due to inadequate use models. Fortunately, as expected, pointing out the explicit use model work extremely well as a way to teach.</p>
<p>Now for a solution. Intelligent tutoring systems (ITSs) are computerized tutors. An ITS selectively presents problems to students, and corrects the students if they make mistakes. In order to do this, intelligent tutoring system has three main important parts: An expert model, Model tracing and Knowledge tracing. The expert model is the model that the system has of the solution to the problem at hand. This solution mimics the steps a knowledgeable person would take to solve the task. Model tracing means matching the observed behavior of the student to productions in the expert model. This way the tutor can understand why the student did something wrong, and show the student the correct step, or give the student a hint. Knowledge tracing means figuring out the competence level of the student. Using knowledge tracing, the tutor can gradually introduce new concepts  and strengthen old ones.</p>
<p>The cool thing is that this is exactly what I do as a computer tutor. Model tracing means figuring out why a student makes a mistake. Knowledge tracing means figuring out what to present to the student. It also fits Normans representation of the usable systems problem: The expert model is the system image, and model tracing means interpreting the gulfs between user and system.Conclusion: Intelligent tutoring systems can solve the usable systems problem!</p>
<p>So, we can make an Intelligent Tutoring System to help people using software. You first figure out the user‚Äôs goal, then you match the user‚Äôs actions to correct production rules for that goal. When the user takes an incorrect action, you either correct the mistake automatically or you derive the misconception in the use model correct this use model. Finally, you trace the use model to see what the user knows about the system.</p>
<p>A real tutor can only be present &#8220;at tutoring time&#8221;. An ITS, however, can provides on the spot instructions whenever the user needs them: it  tunes the use model while the user is doing his work. The system can also propose a goal structure that helps to define the appropriate intentions: in many cases the user knows what he/she wants to do, and what actions are available, but is lacking a plan that ties several actions together to attain the goal. </p>
<p>The most important benefit, however, is the fact that this system takes into account the variability of the user. With established usability engineering methods you can try to create the best system image: one that best reflects the use model. But not every user has the same use model! Everyone has a slightly different idea of how the system exactly works. With an intelligent tutoring system, you can dynamically determine the current user&#8217;s use model, and correct it on the go.</p>
<p>There is one more twist to make. When I was making this all up in my head I suddenly started thinking: Why do I want to adjust the use model to match the system model? Why not do it the other way around? I realized that I had mapped the system image to the expert model, making model tracing a case of altering the use model. I also realized that it would be radically different if I would map the use model to the expert model, and have model tracing adjust the system image. This would mean that the ITS still tries to interpret the user‚Äôs use model, but then instead of altering this model to match the system image, it would alter the system image to match the use model: adapting the software to the user!</p>
<p>This approach ‚Äì which I call &#8220;reversed tutoring&#8221; ‚Äì may very well be much more powerful than the ITS approach proposed above. Changing the system is definitely a lot less intrusive than changing the user. People are generally resistant to change, and from the user‚Äôs perspective it seems quite reasonable to ask the system to adjust to the user instead of the other way around.</p>
<p>Of course, reversed tutoring is not the holy grail. For one thing, use models often start out being rather incoherent, but it would be a fallacy to derive from this that we should make the system incoherent too. In reality, normal and reversed tutoring would work together to optimize the user experience and solve the usable systems problem.</p>
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		<title>Simpsons the Movie 2: Bart&#8217;s Nemesis</title>
		<link>http://blog.usabart.nl/2007/05/simpsons-the-movie-2-barts-nemesis/</link>
		<comments>http://blog.usabart.nl/2007/05/simpsons-the-movie-2-barts-nemesis/#comments</comments>
		<pubDate>Mon, 28 May 2007 03:18:15 +0000</pubDate>
		<dc:creator>Bart Knijnenburg</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[heheh]]></description>
			<content:encoded><![CDATA[<p>heheh</p>
<p><a class='serendipity_image_link' href='/uploads/DSCF1860.JPG'><!-- s9ymdb:373 --><img width='380' height='286' "style="border: 0px; padding-left: 5px; padding-right: 5px;" src="/uploads/DSCF1860.JPG" alt="" /></a></p>
<p><a class='serendipity_image_link' href='/uploads/DSCF1861.JPG'><!-- s9ymdb:373 --><img width='380' height='286' "style="border: 0px; padding-left: 5px; padding-right: 5px;" src="/uploads/DSCF1861.JPG" alt="" /></a></p>
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